﻿using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static MissionRecords;


[Serializable]
public class IntAndIntKeyValue
{
    public int Key;
    public int Value;

    public IntAndIntKeyValue(int key, int value)
    {
        this.Key = key;
        this.Value = value;
    }
}

[Serializable]
public class IntAndBoolKeyValue
{
    public int Key;
    public bool Value;

    public IntAndBoolKeyValue(int key, bool value)
    {
        this.Key = key;
        this.Value = value;
    }
}

[Serializable]
public class StringAndMRecordKeyValue
{
    public MRecord MRecordValue;
    public String MRecordKey;

    public StringAndMRecordKeyValue(String key, MRecord value)
    {
        this.MRecordKey = key;
        this.MRecordValue = value;
    }
}

